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Opengl es 2.0 programming guide
Opengl es 2.0 programming guide






Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binariesĭownload the sample pages Table of ContentsĬhapter 1.Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing.Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering.Using fragment shaders-including examples of multitexturing, fog, alpha test, and user clip planes.Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications.Inputting geometry into the graphics pipeline, and assembling geometry into primitives.The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance.Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects.You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. The authors cover the entire API, including Khronos-ratified extensions.

opengl es 2.0 programming guide

In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface-including the specification’s editor-provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications.

opengl es 2.0 programming guide opengl es 2.0 programming guide

Graphics programmers and mobile developers have had very little information about it-until now. However, OpenGL ES differs significantly from OpenGL. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, and vehicles. OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices.








Opengl es 2.0 programming guide